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Skills & tools

As a mechanical engineering student, I view programming and 3D modeling as strong passions rather than my primary career path. These skills give me a valuable edge, naturally complementing my academic work in design and simulation.

Software (hobby)

C++

9+ years
Used for personal projects, algorithms, and commercial development. Heavily performance-oriented with a focus on system architecture.

Unreal Engine

6+ years
Gameplay programming, rendering pipelines, multithreading, and performance optimization. Includes practical experience like the game jam: Unintended Upgrades.

Problem solving & logic

Ability to analyze complex systems, break down issues, and design efficient solutions. Fundamental to my engineering studies and technical automation.

Engineering (tools & studies)

Python

Scripting, data handling, and automation for university work and technical projects.

MATLAB

Numerical modelling and coursework from the mechanical engineering programme (year-one foundations and ongoing use).

SolidWorks

Parametric 3D modeling and structural design of components for the APA project, with a strong focus on manufacturing specifications.

FEA (HyperMesh & HyperView)

Model preparation (pre-processing), meshing, applying loads, and evaluating structural results (post-processing).

Teamwork

Daily collaboration within the multidisciplinary APA (Structures) team, managing shared tasks and communicating effectively.

3D & design

Autodesk Maya

Certified
Advanced polygonal modeling and texturing. Official certification verified via Credly badge.

Blender

Versatile 3D modeling for rapid prototyping, design visualization, and engineering mockups.

Interests

Chess

3+ years
Constant practice in long-term strategy and maintaining logical thought processes under pressure.

Theatre

2018–2022
Developed stage presence, public speaking skills, empathy, and collaborative stage teamwork.